First Person, MOBA
The finals of "Demonic Path Kill" consisted of three matches, but Lu Ze only participated in one.
Yet, thanks to his kill points, skill points, the super multiplier triggered by all his teammates dying...
And the unanimous MVP votes from all 12 players in the match.
Lu Ze’s score from that single game surpassed the combined total of Zhong Yi, who placed second, across all three matches.
The system task was successfully completed.
Along the way, he also helped Mu Yawen resolve a mental tribulation.
That day, the magic cultivators who had been eagerly awaiting Lu Ze’s arrival—and finally got to see Mu Yawen—had expressions that were nothing short of priceless.
...
One week after the "Demonic Path Kill" competition ended.
At Lihuo Peak, within the Spirit Jade Pavilion.
Lu Ze exited the illusion realm, shaking his head with a hint of regret.
“As expected, it’s a dead end…”
He pinched his chin and muttered to himself.
He had spent nearly a month crafting an FPS-style illusion.
After all, when it comes to the speed of death, few games can rival the team-based combat of FPS titles.
His first step was to search for a magical treasure or weapon to substitute for the “gun.”
The results were less than ideal.
Even after some modifications, a few weapons vaguely resembled guns, but the native cultivators found it hard to accept.
Lu Ze privately tested them with Zhong Yi, Zhou Yue, and others.
Even these internet-addicted youths didn’t rate this combat style very highly.
Since the weapon replacement route was a dead end, Lu Ze tried another approach.
Gunfights are a unique combat style from Blue Star, so what if he adapted the combat style to fit the cultivation world?
He then created a new version.
The demonic path sets up evil formations in civilian towns, and the righteous sects go to break through them.
He replaced gunfights with sword-and-treasure battles...
...
After completing this, Lu Ze inserted several cyber souls and played a few rounds himself.
It was playable, but the experience was far from the feel of CS or CF from his past life.
Something was off.
The demolition mode gameplay was inherently designed for gunfights.
Once the firearm element was removed, the gameplay itself was lackluster.
Lu Ze made many other attempts, such as...
...
In short, all ended in failure.
“You still have to win with gameplay!”
Lu Ze finally concluded.
Pure FPS games were not viable.
Unless he could establish the concept of “firearms” within the cultivation world.
FPS variants that focus on gameplay,
like “Battle Royale” or “Treasure Hunt” style games, actually held promise.
It was just a pity that he was still a bit short of the Nascent Soul realm.
Creating a Battle Royale or treasure-hunting game set in the cultivation world without making it grand enough felt like shortchanging his creativity.
“Then I’ll start with MOBA…”
Lu Ze set aside his obsession with FPS and began to execute his second plan.
MOBA games,
from DOTA to League of Legends, and then Honor of Kings...
They were the pinnacle games of their respective eras in his past life.
Through the rise and fall of many dark horses in the gaming world, MOBA games remained evergreen, consistently topping the charts in both PC and mobile gaming.
As for whether the cultivation world would accept this type of game?
Lu Ze was completely confident.
Even the RTS game “Celestial Realm Conquest” still had many cultivators playing it to this day.
Many cultivators were not accustomed to this god’s-eye view style of gameplay. On the forum, they suggested that Lu Ze should turn "Battle for the Immortal Realm" into a first-person perspective illusion, like other games.
According to the game design concepts from his previous life,
whether it was an RTS or a MOBA game, a third-person god’s-eye view was essential to its success.
Take RTS games, for example.
Players control multiple units simultaneously. If it were first-person, whose perspective would you use?
How could you oversee the entire battlefield?
But when it came to MOBA games, Lu Ze had a somewhat different idea.
Although he knew that in his previous life, many companies had tried making first-person MOBA games—and all had ended in failure.
The most famous one was called "Smite."
Even under the operation of Tencent, it never really gained traction.
The reason was simple—
without control over the overall battlefield information, the MOBA gameplay derived from RTS had many loopholes in a first-person perspective!
To give a simple example,
in first-person view, if a player wanted to support a teammate on another lane, they couldn’t see their teammate’s situation...
It was incredibly frustrating.
What about a split-screen perspective?
For PC gaming, that would be incredibly dull.
But this problem didn’t exist at all in the cultivation world.
Because there was one operation that cultivators handled as naturally as breathing or eating—
Divine Sense probing.
If Divine Sense probing were developed into a gameplay mechanic and added to a PC game from the past, players would probably complain and reject it.
But in the cultivation world, it was perfectly natural.
With that in place...
Lu Ze believed that creating a first-person MOBA game was truly feasible!
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